Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
After countless encounters with the enemy, the Battle Sage has grown tired of his inability to fight well with a weapon and so has taken up training to wield a glaive. Through their hard training these Welkin have become quite fierce. This training, however, has disrupted the balance of their study of the arts of the moon and sun and therefore have disturbed the harmony of their power flow. Because of this distubance the Battle Sage's curative abilities have diminished slightly, but is made up for with the impressive strength these Welkin have gained.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of basic healing. This unit is capable of neutralizing the effects of poison in units around it.
Advances from: | Sage |
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Advances to: | Battle Seer |
Cost: | 58 |
HP: | 46 |
Movement: | 5 |
XP: | 103 |
Level: | 2 |
Alignment: | neutral |
ID | Battle Sage |
Abilities: | cures, heals +4 |
Glaive blade | 4 - 5 melee | ||
Moonbeam cold | 5 - 2 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 50% |
Coastal Reef | - | 0% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 40% |
Hills | 1 | 60% |
Impassable | 99 | 40% |
Mountains | 1 | 70% |
Mushroom Grove | 2 | 50% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 40% |
Village | 1 | 60% |